3D Coat takes a different approach to the other apps here, in that the user sculpts using voxels, or three-dimensional pixels. ModoĪppearing pretty much out of nowhere, 3D Coat was developed by Andrew Shpagin, a Ukrainian game dev tool programmer. You can of course texture your models in Cinema 4D using Bodypaint, but users are hoping for an integrated sculpting/painting system in a future update. The newly announced R16 update adds even more features with drawing along splines, poly selection masking and the use of procedural materials as stencils and masks. The system also features mirroring and mesh projection, which transfers your high-res sculpted detail onto a low-res poly mesh for retopologising. Like ZBrush and Mudbox, it features multi-resolution sculpting, with advanced symmetry options and comes with a range of brushes, stencils and stamps for adding fine details.īecause it's an integral part of the program, you can sculpt your object, and then immediately do a full render with it in situ, and the sculpting tools work across the app, so you can smooth out irregular points, for example. I added the custom supports for PreForm in ZBrush as well, using a feature called “ZSpheres.”įeel free to PM me if you have specific questions.One of the surprise features introduced with the 2012 release of Cinema 4D Studio R14 was its new sculpting module. On the earrings below, I created a mandala in an online kaleidoscope program, then brought it into ZBrush and sculpted details. Additionally, you could model a figurine, then “squash” it front to back to make a flattened version for jewelry. You also mentioned figurines…ZBrush is used in the real-world for modeling movie monsters, so it’s perfect for that. There is a little bit of a learning curve, but Pixologic has some newer videos specific to ZBrush Core on their site that are very good. The more expensive version has a hard-surface modeling feature called ZModeler that provides hard-surface, almost “parametric” modeling features. I’m familiar with both versions of ZBrush, and although it is missing many tools and features, it is simpler and contains enough functionality to do almost anything you might want to do. There is a new version of ZBrush called ZBrush Core, and I’m working on tutorials for ZBrush Core…it’s regularly $295, and as of Februthere is a bundle with a medium Wacom tablet for $199.95…a great deal, since the full version is $795, and I actually bought that tablet alone on Amazon for $169. The hole for the stone is actually smaller, so it would be drilled out with a bur, but the next version will be a little different. I had just snapped this picture of a couple earrings to show “cured” and “uncured” colors of castable resin (there is a little wax dust on them, not a print issue…they are very smooth). I had responded earlier in this thread, but recently started playing around with I primarily use ZBrush for modeling, but I do more organic and sculpted jewelry designs, possibly like what you’re describing. I take those models (or models from Moment of Inspiration) into ZBrush and then sculpt. I’m not a huge fan of AutoCAD, but the program seems pretty powerful for precise modeling. Have you looked at AutoCAD’s Fusion360? It’s free for small-scale use. I"ve seen things like Zbrush but not sure if its just more of the same. So with things like that it makes me think that maybe there is a better tool that I should be using instead of Rhino. Built the eyebrow surface and joined them and wallah! it worked. Reversely, adding an eyebrow that kind of sits on top of the surface was easy for me to figure out. I want to add an eye that is more recessed than the original surface. So when I run into issues on how to do something in Rhino, it seems kind of hard to find the right video that shows me how to get around the learning hurdle.įor example, I have a surface that is flat (and open) on the bottom, rounded on the top. All the youtube tutorials I watch on Rhino for making a 3d version of a 2d sketch seem to deal with cars or other simpler shapes. With what I’m doing in Rhino seems alright, but at times it seems kind of janky, like I’m doing things wrong. My artistic levels are pretty low so I’ve mainly just been looking at pictures, tracing them, and adding depth. I’ll mainly be using it to make jewelry that I’ll cast (from prints made on the Form2) and to make some figurines and stuff. But before I decide to purchase it (been using the 90 day trial) I want to know what others think. Rhino was much easier for me to make simple “pretty” stuff so currently I like it more than Inventor. I watch tutorials on how to do it and follow them. For my 3d modeling, I’ve mainly used Inventor and Rhino.
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